You get ambient occlusion shading for f
You get ambient occlusion shading for free using this simple technique.
Distance Estimated 3D Fractals (Part I) | Syntopia
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+1'd by: David Moulder
Tim Hutton - 2011-09-08 16:02:51+0000
And in the later posts he explains how to get the surface normal - of a fractal surface! Finally I understand how those Mandelbulb renders were possible.
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