TFW you get stuck on a puzzle and have_

TFW you get stuck on a puzzle and have to write code to a) solve it and b) ex...
Tim HuttonTim Hutton - 2017-05-08 20:56:20+0000 - Updated: 2017-05-08 20:56:20+0000
TFW you get stuck on a puzzle and have to write code to a) solve it and b) explain it to you. #nonogram https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html
TFW you get stuck on a puzzle and have to write code to a) solve it and b) explain it to you. #nonogram https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html

TFW you get stuck on a puzzle and have to write code to a) solve it and b) explain it to you. #nonogram https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/pattern.html

Shared with: Public, Andrew Davison, Daniel Canelhas
Daniel Canelhas - 2017-05-09 11:53:03+0000
If it's worth doing it's also worth over-doing, right? It would be tough to port this idea to 3D and visualize the clues. Though I'd be impressed if someone actually manages to solve these puzzles volumetrically
Andrew Davison - 2017-05-10 15:08:03+0000
Spent a few hours playing the game... it's fun! Haven't written any code yet though...
Tim Hutton - 2017-05-17 16:39:13+0000
+Andrew Davison Hopefully row 14 makes sense now. It is quite hard to see, for me at least.
Tim Hutton - 2017-05-17 16:43:31+0000
+Daniel Canelhas It's interesting that this puzzle would naturally work in any number of dimensions. There can't be too many with that property. And my solver won't find it any harder, since it treats each row/column separately. https://github.com/timhutton/ded-rule/blob/master/pattern_solver.py
Andrew Davison - 2017-05-17 22:02:26+0000
Yes, it makes sense after thinking about it for a few minutes... not sure I would have got that one the way I normally play though. It is definitely a very elegant puzzle.

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