Playing around with reaction-diffusion_
Playing around with reaction-diffusion systems in Ready. This video shows two coupled Gray-Scott systems. The large spots can only replicate when full of small red spots. Likewise the red spots can only grow inside the large spots - outside of the large spots they die out. The large spots usually inherit their small spots when they replicate - those that don't will no longer replicate. In the starting pattern only the central spot is seeded with small spots, so the other two spots don't replicate at all.
Two coupled Gray-Scott systems. The large spots can only replicate when full of small red spots. Likewise the red spots can only grow inside the large spots - outside of the large spots they die out. The large spots usually inherit their small spots when they replicate - those that don't will no longer replicate. In the starting pattern only the central spot is seeded with small spots. The other two spots don't replicate at all. Created with open source software: http://code.google.com/p/reaction-diffusion/
Shared with: Public, Felix Woitzel, Xabier Barandiaran, Tom Froese, Gerd Moe-Behrens, Matthew Egbert, Ezequiel Di Paolo
Reshared by: Felix Woitzel, Hiroki Sayama
This post was originally on Google+
I had once started with a combined effort for coupled reaction diffusion spots and a swarm of particles that actually don't interact directly but only over their trace in the environment. This one is one-way only where the particles are not yet affecting the hidden reaction diffusion patches, but the same gradient flow as in the "travling wavefronts" demo in my previous post is then added to the particle's step-forward function: http://www.cake23.de/fmx/particle-turing-fluid.html
And then, thanks to an entry on hackernews, my other more advanced experiment went viral recently and I've added a little write-up on the implementation details there too: https://news.ycombinator.com/item?id=6765029 Not only that the particles have a residual motion vector for Verlet integration now, but I've completed the feedback roundtrip and the particle projection is used in the reaction-diffusion layer too.
Why is Conway's Game Of Life Turing-complete? ;)
http://www.nature.com/news/2011/110223/full/news.2011.118.html
The most simple form could be this (2,3) Turing machine: http://en.wikipedia.org/wiki/Wolfram's_2-state_3-symbol_Turing_machine Maybe it is a wee bit too heavy to abstract the computational part of the intelligence but it should show you that you actually don't need a big state space like you have in natural chemical systems. The simulated selection is also just as good as its fitness metric of desired behavior factors like traveling speed, metabolism stats, or dominance over other species. Most likely it is also just implicitly implemented in the environment. I'm thinking of separated shores on a small island where individuals could flee to and recharge and one or more fighting arenas. That would be lifelike.
CC +Gerd Moe-Behrens
http://www.mitpressjournals.org/doi/abs/10.1162/artl_a_00047
CC +Matthew Egbert +Xabier Barandiaran +Ezequiel Di Paolo