Now we can export mesh animations to Bl

Now we can export mesh animations to Blender.
Tim HuttonTim Hutton - 2015-09-18 07:47:28+0000 - Updated: 2015-09-18 07:47:28+0000
Now we can export mesh animations to Blender.

Produced by Ready: https://github.com/GollyGang/ready Rendered in Blender.

Shared with: Public, Tim Hutton, francesco arena
Vijay Sharma - 2016-07-23 15:55:29+0000
Is the import mesh available to try?
francesco arena - 2017-12-07 16:22:29+0000
very interesting! how can this be achieved?
Tim Hutton - 2017-12-07 16:48:50+0000
+francesco arena 1) Get a copy of Ready.
2) Use "File > Start Recording > 3D surface" to output a sequence of OBJ files.
3) Import into Blender and render. If needed there's a script here:
https://github.com/GollyGang/ready/blob/gh-pages/Scripts/Blender/import_obj_sequence.py
francesco arena - 2017-12-07 18:17:24+0000
+Tim Hutton tnx for fast reply!!!
I know Blender well enough.

I used Ready and opened bunny.vtu.
When I press start running simulation I correctly see reaction diffuse effect. If I do export mesh in obj, after in Blender I get a mesh without material or vertexcolor or texture.

The import_obj_sequence.py file works perfectly but I get lots of white without color information with only the restrict rendering and viewport visibility animated options.

Which tutorial do I have to follow to get a mesh with diffuse reaction 3d effect maybe even animated?
Tim Hutton - 2017-12-08 14:34:54+0000
+francesco arena Ready supports two different ways of running RD systems:
a) vti files: values living on a regular grid: 1D, 2D, 3D images, and
b) vtu files: values living on a user-defined mesh: 2D polygonal meshes, 3D polygonal meshes, 3D polyhedral meshes.
(This could be better explained in the docs.)

bunny.vtu is (b), a polygonal mesh where the values are stored in each polygon. When you export the surface to OBJ (which doesn't support colors) the values are lost - the surface is the same every frame.

If you try it with e.g. parameter_modulation_demo2_3D.vti instead then this is type (a), a 3D image, which is contoured at a certain value to produce a 3D surface. Here the 3D surface changes over time, which OBJ captures.

So try it with a 3D vti file instead. If you really want to get the bunny.vtu animation into Blender then let me know - it is possible but not straightforward (we don't have texture coordinates).

This post was originally on Google+