Tweet Archive 2016 07
Mazes. Mazes everywhere.
Mon Jul 04 16:30:14 +0000 2016
RT @mrob_27: Gray-Scott “gliders” in 1D, 2D and 3D http://youtu.be/e_JYud71JVA (video by @tim_hutton ) http://mrob.com/pub/comp/xmorphia/uskate-world.html https://t.co/D…
Thu Jul 07 09:36:19 +0000 2016
Our Minecraft AI project is now fully open source and available: https://github.com/Microsoft/malmo
Fri Jul 08 06:19:03 +0000 2016
http://mojang.com/2016/07/project-malmo-uses-minecraft-to-make-ai-smarter/
Fri Jul 08 06:27:25 +0000 2016
Our project is on the front page of http://mojang.com today!
http://mojang.com/2016/07/project-malmo-uses-minecraft-to-make-ai-smarter/
Fri Jul 08 10:45:53 +0000 2016
“Making your way, in a graph today, takes everything you’ve got. Some O(|E|) math to find a path, sure would help a lot.” - @rawles, 2014.
Fri Jul 08 11:04:39 +0000 2016
RT @katjahofmann: Tim presents #ProjectMalmo @ijcai16 - find us in the far back corner of the poster space #IJCAI16
Fri Jul 15 16:51:00 +0000 2016
Artistic bug of the day.
Tue Jul 26 13:48:54 +0000 2016
Evolving the shape of soft-bodied creatures. Now on general meshes! https://twitter.com/HirokiSayama/status/758296570454482945


