Tweet Archive 2019 05
Replying to @JimPropp
Maybe it’s just that the magic angle puts the poles (the coincidence points) of the Moire pattern at the right physical distance from each other, for low energy tunnelling or similar. So it’s a physical property more than a geometrical property.
Wed May 01 15:08:07 +0000 2019
RT @i_am_pi: Icosa Unravel - 190502 http://bit.ly/2GOLF4Y
Thu May 02 16:38:23 +0000 2019
RT @erikswahn: Slices of latent space interpolations of floor plans #StyleGAN #architecture
Thu May 02 22:23:36 +0000 2019
RT @ddiakopoulos: Microsoft recently released a fully open-source user mode driver for their upcoming Kinect4Azure development kit. Mega th…
Fri May 03 13:31:15 +0000 2019
RT @jhiggins: Applause today for the live demo today of new #HoloLens2 interactions by @julenka at #MRDevDays. (also spectator view through…
Fri May 03 16:25:11 +0000 2019
RT @AjdDavison: This looks interesting, with a reminder about anti-aliasing during downsampling. Important as we increasingly want to do pr…
Thu May 09 08:35:58 +0000 2019
Rhombicuboctahedron (or possibly a pseudorhombicuboctahedron, I didn’t check) spotted at Dyrham Park. https://en.wikipedia.org/wiki/Rhombicuboctahedron https://www.nationaltrust.org.uk/dyrham-park
Thu May 09 14:25:51 +0000 2019
Replying to @CmonMattTHINK
I don’t know but it’s pretty.
Fri May 10 23:10:50 +0000 2019
Replying to @CmonMattTHINK
Live: https://jsbin.com/lagolikado/edit?html,output
Fri May 10 23:19:50 +0000 2019
Replying to @CmonMattTHINK
With the foci of the parabolas in black, and the peaks of the parabolas in blue, giving funny loops. For such a simple system I have no intuition as to why those patterns appear! https://jsbin.com/noxixiziju/1/edit?html,output
Sat May 11 20:26:27 +0000 2019
RT @lunasorcery: when your memory access patterns are utterly haphazard
Sun May 12 09:43:01 +0000 2019
RT @lorenschmidt: i had a very strange dream which i am still trying to figure out. i think the point of it is this:
goodness is not beli…
Mon May 13 13:44:37 +0000 2019
Oh wow. Minecraft in AR is going to be huge. https://twitter.com/minecraftearth/status/1129372933565108224
Fri May 17 13:32:57 +0000 2019
Replying to @tim_hutton
Azure Spatial Anchors is mentioned in the Verge article, allowing us to put Minecraft blocks into the real world: https://www.theverge.com/2019/5/17/18627341/minecraft-earth-ios-android-free-ar-game-features-pokemon-go
It’s the same technology that makes it possible to film what HoloLens users are doing, as seen in this stage demo: https://twitter.com/jhiggins/status/1124185299372789760
Fri May 17 14:10:20 +0000 2019
Replying to @vihartvihart and @HypercubicPeg
Yes! Bumpy foil for example. That’s how 3D cinema works.
Sat May 18 22:54:47 +0000 2019
RT @chrispewebb:
Sun May 19 20:35:49 +0000 2019
RT @chrfrde: Time lapse of #Saturn system (including seven moons) reveals retrograde motion against starry backdrop of Milky Way. Covers th…
Mon May 20 22:37:31 +0000 2019
RT @standupmaths: Ok, this is amazing. Far more successful PowerPoint fractals than @MouldS and I could ever achieve. https://t.co/Y1az4BE4…
Fri May 24 21:12:44 +0000 2019
RT @THEVERYMANY: Precision in the Clouds ☁ - https://mailchi.mp/theverymany/pillars-of-dreams
Wed May 29 14:16:55 +0000 2019
Replying to @paulg
[citation needed]
Thu May 30 16:23:44 +0000 2019
Oh, interesting, I’ve not heard of that. Cross-polarization might be an easier method, but possibly less effective?
Fri May 31 12:04:37 +0000 2019
I’m thinking about this immersion thing and I don’t understand how it would work. How would the index of refraction affect the shininess? Are there some examples somewhere?
Fri May 31 13:27:08 +0000 2019
Great demonstration of how specular highlights are reduced upon immersion in water. https://twitter.com/3Dmattias/status/1134454234466922496









